
Rand.EnsureStateStackEmpty: PRE: _EnsureStateStackEmpty_Patch.OptionalStackChecks PlayDataLoader.DoPlayLoad: post: _Patch.InitModsHook Page_ConfigureStartingPawns.PreOpen: post: .Postfix Page_ConfigureStartingPawns.DoWindowContents: post: .Postfix ModsConfig.RestartFromChangedMods: PRE: _RestartFromChangedMods_Patch.QuickRestartInDevMode MapGenerator.GenerateMap: TRANS: _GenerateMap_Patch.RecordUsedMapGenerator


MapComponentUtility.MapGenerated: post: _MapGenerated_Patch.MapGeneratedHook Map.FinalizeInit: post: _FinalizeInit_Patch.MapLoadedHook Map.ConstructComponents: post: _ConstructComponents_Patch.MapComponentsInitHook LanguageDatabase.SelectLanguage: PRE: _Patch.ForceRestartAfterLangChange GenStep_Terrain.GenerateRiver: PRE: post: Game.FinalizeInit: post: _FinalizeInit_Patch.WorldLoadedHook Game.FillComponents: PRE: _FillComponents_Patch.GameInitializationHook Game.DeinitAndRemoveMap: post: _DeinitAndRemoveMap_Patch.MapRemovalHook

More Planning(): 0MultiplayerAPI(av:0.3.0,fv:0.3.0), MorePlanning(av:7.0.0,fv:7.0.0)ĮdB Prepare Carefully (Unofficial 1.3 Patch)(): 0Harmony(2.1.0), EdBPrepareCarefully(av:1.1.1,fv:1.2.1)ĮdB Prepare Carefully(EdB.PrepareCarefully): 0Harmony(av:2.1.0,fv:2.0.2), EdBPrepareCarefully(av:1.1.1,fv:1.2.1)ĪctiveDropPod.PodOpen: PRE: _PodOpen_Patch.RecordPodContentsīeachMaker.Init: PRE: post: īlueprint_Install.TryReplaceWithSolidThing: post: ĬaravanEnterMapUtility.Enter: PRE: _Enter_Patch.RecordPlayerAddedMapThingsĭebugWindowsOpener.DevToolStarterOnGUI: TRANS: _Patch.ExtendButtonsWindowĭebugWindowsOpener.DrawButtons: TRANS: _Patch.DrawAdditionalButtonsĭesignation.DesignationDraw: PRE: ĭesignation.ExposeData: PRE: ĭialog_Options.DoWindowContents: TRANS: _Options_Patch.ReplaceModOptionsButtonĮditWindow_Log.DoMessagesListing: PRE: _Log_Patch.ExtraLogWindowButtons Map Reroll(UnlimitedHugs.MapReroll): MapReroll(av:2.4.0,fv:2.7.0)ĬleaningStation(navyseal5.CleaningStation): $HugsLibChecker(0.5.0), CleaningStation(1.2.0)Īuto Light Switch(Merthsoft.AutoLightSwitch): Merthsoft.AutoOnAutoOff(1.0.0) Learn more about bidirectional Unicode characters

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